This is a pretty swell concept but it consistently crashes after every few failed attempts when trying to reload the initial puzzle state. Early on it wasn't a hassle but on these 9x9 ones where I'd otherwise just undo back to before a screw-up it can cost a rather lot of progress.
I'm glad you have been enjoying the game, though I'm really sorry that the game is crashing on you! Could you provide some more details about the computer you're playing on so I can look into it and see whether I can figure out a fix?
Sure thing, I'm playing on a 64 bit Windows 7 machine. It is an older PC (intel i7) but it has what should be more than enough ram (8gb), although the graphics card is old enough (Radeon HD 5570) that perhaps it is the problem.
For others reading on the crashes aren't a deal breaker so don't go running from the game as I wouldn't have played through 230 of the puzzles so far if I wasn't enjoying myself, but if the annoyance of them could be reduced it would definitely make things even better :)
Thank you again for reporting this issue, and for providing that additional info! I'll be making some time to start digging into this tomorrow.
If you use discord, could you please join the Jadeus Games server? Depending on what I find, I may request a copy of a crash log or try sending you an experimental build of the game to determine whether the crash is fixed.
I also wanted to say thank you for playing Bewildebots, and congrats for having completed so many of the puzzles so far!
EDIT: Could you please download and try the [EXPERIMENTAL] Bewildebots_1.4_Windows.zip build? The only real change here is an upgrade to the Unity version used to build the game. The likelihood that this resolves the issue seems low to me, but it is the quickest and easiest potential fix to test.
I'd like to be completely transparent in letting you know I am not able to reproduce the crash myself with the build you are using currently (I no longer have a Windows 7 PC), so attempting to find a fix for this specific crash may be a challenge. . I'm more than happy to work with you on a resolution though, if you don't mind my requesting you download and test experimental builds. I'm very sorry again that you are experiencing this issue!
I tried the newest build and it sadly did not fix the issue.
If you cannot fix the issue due to it being either an oddity on my end or simply because you no longer have access to a windows 7 PC don't drive yourself nuts over it. I understand that it's a year past release now and as it's not really a "live" game requiring constant maintenance (i.e. online multiplayer etc.) that you've likely moved on to other things and it doesn't make a lot of financial sense to chase down random bugs in a game that's probably made most of its sales already. I just mentioned it as a point of record and on the off chance it was a well known issue with the unity engine that has an already discovered solution.
Thank you for trying out the build and letting me know! I greatly appreciate your understanding in all of this!
While there is a possibility that the issue is tied to Unity on Windows 7 or your GPU, I'd still like to try to see if I can find a fix. The fact that this is happening for you consistently after the puzzles reload lead me to believe there's a strong chance that this is a something I could fix.
Is there any chance you could upload and send a zipped copy of your "C:\Users\username\AppData\LocalLow\JadeusGames\Bewildebots\" folder to joesycalik@jadeusgames.com? The output_log.txt file and the "Crashes" sub-folder should be the most important data
And just to ensure I have exact steps to reproduce the crash, does loading 5x5-01-07 and running into the walls consistently cause this crash for you (right turn, move forward)?
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This is a pretty swell concept but it consistently crashes after every few failed attempts when trying to reload the initial puzzle state. Early on it wasn't a hassle but on these 9x9 ones where I'd otherwise just undo back to before a screw-up it can cost a rather lot of progress.
I'm glad you have been enjoying the game, though I'm really sorry that the game is crashing on you! Could you provide some more details about the computer you're playing on so I can look into it and see whether I can figure out a fix?
Sure thing, I'm playing on a 64 bit Windows 7 machine. It is an older PC (intel i7) but it has what should be more than enough ram (8gb), although the graphics card is old enough (Radeon HD 5570) that perhaps it is the problem.
For others reading on the crashes aren't a deal breaker so don't go running from the game as I wouldn't have played through 230 of the puzzles so far if I wasn't enjoying myself, but if the annoyance of them could be reduced it would definitely make things even better :)
Thank you again for reporting this issue, and for providing that additional info! I'll be making some time to start digging into this tomorrow.
If you use discord, could you please join the Jadeus Games server? Depending on what I find, I may request a copy of a crash log or try sending you an experimental build of the game to determine whether the crash is fixed.
I also wanted to say thank you for playing Bewildebots, and congrats for having completed so many of the puzzles so far!
EDIT: Could you please download and try the [EXPERIMENTAL] Bewildebots_1.4_Windows.zip build? The only real change here is an upgrade to the Unity version used to build the game. The likelihood that this resolves the issue seems low to me, but it is the quickest and easiest potential fix to test.
I'd like to be completely transparent in letting you know I am not able to reproduce the crash myself with the build you are using currently (I no longer have a Windows 7 PC), so attempting to find a fix for this specific crash may be a challenge. . I'm more than happy to work with you on a resolution though, if you don't mind my requesting you download and test experimental builds. I'm very sorry again that you are experiencing this issue!
I tried the newest build and it sadly did not fix the issue.
If you cannot fix the issue due to it being either an oddity on my end or simply because you no longer have access to a windows 7 PC don't drive yourself nuts over it. I understand that it's a year past release now and as it's not really a "live" game requiring constant maintenance (i.e. online multiplayer etc.) that you've likely moved on to other things and it doesn't make a lot of financial sense to chase down random bugs in a game that's probably made most of its sales already. I just mentioned it as a point of record and on the off chance it was a well known issue with the unity engine that has an already discovered solution.
Thank you for trying out the build and letting me know! I greatly appreciate your understanding in all of this!
While there is a possibility that the issue is tied to Unity on Windows 7 or your GPU, I'd still like to try to see if I can find a fix. The fact that this is happening for you consistently after the puzzles reload lead me to believe there's a strong chance that this is a something I could fix.
Is there any chance you could upload and send a zipped copy of your "C:\Users\username\AppData\LocalLow\JadeusGames\Bewildebots\" folder to joesycalik@jadeusgames.com? The output_log.txt file and the "Crashes" sub-folder should be the most important data
And just to ensure I have exact steps to reproduce the crash, does loading 5x5-01-07 and running into the walls consistently cause this crash for you (right turn, move forward)?
This game is great. The difficulty scales gradually and the game adds new changes to the mechanics as you progress. I like this a lot!